Tuesday 4 June 2013

YouTube Downloader v4.0

Free Download YouTube Downloader v4.0

YouTube Downloader to download YouTube videos and save them to your computer. YouTube Downloader 4 Free is the best freeware YouTube video download software. Save your favorite video, movie or music video directly from YouTube to your computer free. You can save from YouTube in formats such as .MP4 | MPEG-4 and .FLV | FLASH VIDEO files. Included is a "Get Current YouTube Video" button to extract the video link from your browser into the application. 
This will import the direct YouTube video download link and movie info. You also have the ability to copy and paste the YouTube video file url from your browser's address bar directly into the app. By default, YouTube Downloader 4 Free will select the highest quality video available.

YouTube Downloader 4 Free allows the user to import the youtube video url and title information from their current browser with the click of a button. In other applications you must copy the youtube link from your browser's address bar and then manually paste it into the application.

YouTube Downloader 4 Free is intended for any user looking to view youtube videos offline or for personal backup purposes.

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Proxy Switcher Pro 5.7.0 Build 6366

Free Download Proxy Switcher Pro 5.7.0 Build 6366


There are times when you have to cloak your true IP address. It might be that you want to remain anonymous when you visit a particular website. Or your access to various social networking and entertainment sites has been blocked. 
The solution is to use Proxy Switcher Pro 5.7.0 Build 6366 for all the anonymous browsing needs. It can be used to avoid all sorts of limitations imposed by various sites. Be that a download site that limits amount of downloads. Or video site works only in a particular country – more often than not it gets defeated by the anonymous browsing features Proxy Switcher provides.
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Windows 7 Manager 4.2.5

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Windows 7 Manager is the powerful software tool to tweak and optimize your Windows 7, it bundles more than 30 different utilities in one and help your system faster and more stable, secure and personal!

Windows 7 Manager 4.2.5


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Image Cartoonizer 3.4.0 Full Version

Free Download Image Cartoonizer 3.4.0 Full Version


Image Cartoonizer 3.4.0 is a handy and easy-to-use application designed to help users cartoonize their personal photos with the preferred effects.With the help of Image Cartoonizer 3.4.0 you have the possibility to apply multiple adjustments and effects on your photos before converting them, like changing the contrast and brightness

Image Cartoonizer 3.4.0 


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Smart Registry Cleaner Pro 4.5.2

Free Download Smart Registry Cleaner Pro 4.5.2



Smart Registry Cleaner Pro provides a simple tool for cleaning traces left by various applications, such as Browsers, and ICQ. Smart Registry Cleaner Pro doesn’t slow system performance when scanning in the background, though the trial version will correct only 10 faulty files. 
You’ll find Smart Registry Cleaner Pro a good addition to their PC-maintenance regimens.


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Ashampoo WinOptimizer 10.02.00 Full Download

Free Download Ashampoo WinOptimizer 10.02.00


Ashampoo WinOptimizer 10.02.00 Like any other machine, computers require maintenance at regular intervals to ensure smooth operation. Relying on built-in facilities alone, though possible, is a daunting task that requires intricate knowledge as well as constant efforts to keep up to speed with technical developments. 
Don’t let background tasks take time away from you! Let Ashampoo WinOptimizer 10.02.00 handle system complexity while you focus on what computers were made for – to get your work done!

Ashampoo WinOptimizer 10.02.00


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Desktop Lock Business Edition 7.3.1 Download

Free Download Desktop Lock Business Edition 7.3.1

Desktop Lock Business Edition 7.3.1 is a computer security protection and access control software product, you can use it to lock computer to prevent people from accessing your private documents and resources.
When the computer is locked by Desktop Lock Business Edition 7.3.1, none can access your documents, browse your computer, or use programs on your computer.


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Monday 3 June 2013

FIFA 99 Pc Game Full Version

Free Download FIFA 99 Pc Game Full Version


FIFA 99 is a good choice for the neophyte, and an almost essential upgrade for the die hard soccer enthusiast. EA Sports has produced some of the finest soccer games on any platform. Last year's two versions of the FIFA franchise came replete with more options, stunning graphics, and hours of gameplay than ever before. With terrific animations, dozens of special moves and in-game strategies, it begs the question: Is there room for improvement, aside from just keeping up with new hardware and processing speeds? 
Little, but there is some. EA tweaked the graphics, added commentary and celebrations, beefed up teammate AI, and "smartened" sideline control - making FIFA 99 a better choice for the neophyte, and an almost-essential upgrade for the die-hard soccer enthusiast.

All the moves you expect from an EA Sports FIFA title are here: flick passes, diving headers, slide tackles, and rainbow kicks. FIFA 99 adds new moves like directional chest-trapping to bring the ball down away from enemy players. You can fake the receipt of a pass. And draw fouls. And push the goalie down with the touch of a single button. It's now possible to volley an airborne ball directly to a teammate's head or feet. Shots on goal now include a chip shot and a poke shot to disarm the unsuspecting keeper. These aren't the same static goalies of last year's editions either. Instead of automatically grabbing and holding the ball every time, sometimes they kick the ball away, other times they fail to gain control and leave it in play, dangerously close to the goal. Plus, you can now have a hand in their control, and though this primarily means deciding when to pick up or drop the ball, it's now possible to charge enemy strikers. The threat of charging goalies makes offensive timing more of a critical issue.

Last year's double dose of FIFA titles was a little confusing for soccer fans. Releasing FIFA 99 so soon after is also confusing. Who would buy three games with nearly identical engines in just over a year (first person shooters notwithstanding)? FIFA Road to World Cup 98 had more than one hundred more teams than the later World Cup 98, which in turn had a wider array of in-game tactics and plays, and FIFA 99 has more of each than either of its predecessors. EA Sports has made terrific, if sometimes subtle, improvements to AI and control, making it the obvious choice of the three.

System Requirements:
System: Pentium III, CPU 500 MHz
RAM: 128 MB
Video Memory: 16 MB
Size: 44.98 MB
OS: Windows 98, Windows 2000, Windows XP, Windows Vista, Windows 7 also Windows 8


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Test Drive Ferrari Racing Legends Pc Game Full Version

Free Download Test Drive Ferrari Racing Legends Pc Game Full Version


Test Drive Ferrari Racing Legends is a racing video game developed by Slightly Mad Studios and published by Atari. Test Drive Ferrari Racing Legends is a driving experience for fans of the Ferrari brand. It is the eleventh game in the series, and was released on 3 July 2012 in North America. The game is a departure from the open world sandbox gaming style seen on past Unlimited games from the series, and returns to arcade racing, just as left in Test Drive 6, and also resembling Le Mans 24 Hours, a Test Drive spin off.
Development for the game begun shortly after the release of Shift 2 Unleashed and uses the same engine to showcase "convincent physics models" and a "one of a kind experience for all driving enthusiasts." The main gameplay in the video game is driving simulation, although the developer claims it to be a balance between simulation and arcade racing. Ferrari Racing Legends does not feature car customization, as Ferrari didn't allowed the developer to include the feature. It is the first Test Drive game to be developed by Slightly Mad Studios.

Ferrari Racing Legends focuses on Ferrari's history across almost all of the racing disciplines, including Formula One, rally racing, and GT. There are over 50 different Ferrari vehicles to drive, and each shows off full realistic interior and exterior models, as well as damage effects. The game is set to be released in celebration of the 65th anniversary of the first Ferrari ever built, the Ferrari 125 S of 1947.

Few automotive manufacturers have a legacy that's as bold and exciting as that of Ferrari. Test Drive: Ferrari Racing Legends has the advantage of being able to draw on that rich and thrilling history. It includes 51 cars from Ferrari's past and present, from the 1947 125 S to the 2011 150° Italia. These are incredible machines; the 1967 330 P4, the '84 Testarossa, the 2005 FXX the sleek lines and sharp contours of these cars can quicken the pulse of most any red blooded automotive enthusiast. Unfortunately, despite having such an exciting stable of vehicles to celebrate, Ferrari Racing Legends flounders, with a poorly designed campaign that's structured in such a way that even the privilege of driving some of the most coveted cars ever produced becomes a chore.

The same is true when you create a game on Xbox Live. Online races allow up to eight players to compete, and they work well, though at this stage, very few people are playing online, and you tend to see the same few cars and tracks appear again and again. Ferrari Racing Legends all but squanders its greatest asset a vast collection of fantastic cars by locking most of them behind campaign challenges that quickly become tiresome. Ferrari enthusiasts may squeeze some enjoyment from this game, but it's far from being the elegant, finely tuned celebration the Ferrari legacy deserves.

  

Install Instruction:
Extract with UltraISO OR Mount OR burn image
Install
Copy everything from the folder into the game installation
Block the game in your firewall and mark our cracked content as
secure/trusted in your antivirus program
Play the game and Enjoy

This is Torrent Download file, you must be Install uTorrent in Your Computer

System Requirements:
System: Core 2 Duo CPU 2.0 GHz
RAM: 2 GB
Video Memory: 512 MB
Size: 2.61 GB
OS: Windows XP/ Vista/ 7/ 8

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Sniper Ghost Warrior Pc Game Full Version 2013

Free Download Sniper Ghost Warrior Pc Game Full Version 2013


Sniper Ghost Warrior is a tactical first Person Shooter for PC Computer Microsoft Windows Xbox 360 and PlayStation 3 and the first installment of the Sniper series. It was released on June 24, 2010 and Launch by me on 12 December 2012 for Microsoft Windows via Steam with the Xbox 360 version released on June 29, 2010 and the PlayStation 3 version on April 28, 2011.

The game is based around the role of the military sniper, which the developer has noted that the public interest of which has increased thanks in large parts to shows on channels like the History Channel or the Military Channel. The game's objective is to insert players into the role of an elite sniper team sent into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d'état.

A sequel, titled Sniper Ghost Warrior 2 was announced to be in development and is expected to be released in August 2012 but Eurogamer revealed the game was pushed back to October.

Sniper Ghost Warrior puts players into the suit of a sniper as they attempt to accomplish a wide array of sniping and assault missions. Snipers are some of the deadliest and most frustrating soldiers to deal with in shooters, so it's very appealing to be the one behind the scope in Sniper Ghost Warrior. The trouble is that a lot of design miscues by developer City Interactive make it almost as aggravating to play a sniper here as it is to try to avoid the insta kill headshots that snipers deal out as bad guys in other first person shooters. Maddening difficulty, irritating enemy AI that hides its stupidity by being prescient, and terrible stealth mechanics make the game as annoying as a mosquito in your bedroom. Only good shooting mechanics, sharp jungle visuals, cool slow mo camera effects that let you get up close and personal with bloody headshots, and somewhat promising multiplayer save the game from being a total disaster.

The story behind the Sniper Ghost Warrior campaign deals with some kind of revolt in a banana republic. Details are sparse, with you being filled in on a need to know basis through brief orders from HQ during missions, but it seems like the bad guys have taken over this tropical paradise and the Yanks are on the way to restore order. Faster than you can say "Hey, that's just like what Reagan did with Grenada!" you've got your boots on the ground as a Ghost Warrior, an elite covert operative with a sniper rifle and a plan. Well, you've got to assume there's a plan behind all of it. You're never given the whole picture aside from random tidbits about drugs and a nuclear program, although you are handed out clear orders in the levels and sent off to kill various baddies, rescue captives, mark targets, secure data, and clear out bases. Objectives are also marked out with onscreen dots and a gauge that tracks distance from goals, so you can never get lost even in the densest jungle foliage.

Individual mission objectives are quite varied. While the majority of the game focuses on traditional sniper duties, like shooting sentries in the head via your telescopic sights, some levels mix in stealth and others deal with straight-out shooter carnage that is all about going to town with the budda budda budda stuff. At times, you bounce around to different parts of battlefields, seeing how fights play out from different angles. One moment, you're on a tower taking out enemy snipers to protect an incoming assault team. The next, you're part of that assault team, shooting up all and sundry. Levels feature lush jungles, ancient ruins, sandy beaches, and tin shacks, making your sniping exploits look a bit like clips from somebody's slides during an off the beaten path vacation in Cuba. That's not to say that Sniper: Ghost Warrior is bleeding edge or anything, as there are some real rough edges, like extremely blocky shadows. Still, the game looks more than respectable, even featuring a slow mo bullet cam whenever you make a headshot or kill two enemies with one pull of the trigger. An array of jungle noises and Spanish enemy chatter further build a Caribbean atmosphere, and really come to life in the living room if you've got a good 5.1 surround system, although the audio is marred by chintzy weapon sounds.

While Sniper Ghost Warrior has a few pluses, they're hard to spot buried under the many design flaws that make the game one frustrating rumble in the jungle. It's awfully gratifying to line up a perfect kill and be rewarded with a bullet time slow mo sequence that shows what happened to the bad guy's head after you squeezed the trigger. But annoyances like the punitive stealth sequences, and insane difficulty spikes make the satisfying moments few and far between.


This is Torrent Download File, you Must be Install uTorrent Software in Your PC

System Requirements:
System: Pentium 4 CPU 3.0 GHz
RAM: 1 GB
Video Memory: 256 MB
Size: 4.03 GB
OS: Windows XP, Vista, Seven 7 and Windows 8


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Brian Lara International Cricket 2005 Pc Game Full Version

Free Download Brian Lara International Cricket 2005 Pc Game Full Version


Defend your country's honor by competing against the world's best cricket players. Brian Lara International Cricket 2005 tests your batting and bowling skills in matches held all around the world.

Exhibition (One-Day International, Test Match, Double Wicket):
Step up to the crease and choose to play in a One-Day International offering a vibrant quick fix of cricket. You can select how many overs are played, up to a maximum of 50, meaning you can create a 20:20 slog fest too.
Alternatively, immerse yourself in the classic atmosphere of Test Match, with a 5-day Test in all 10 test-playing nations. Also in Exhibition is Double Wicket providing a very accessible and customisable game with two cricketers on each side.

Tournament (ICC Cricket World Cup, ICC Champions Trophy, World Tour, World XI Series, Double Wicket Tournament):
Time to get serious and compete in the ICC’s official tournaments. Meet the best in the world in the ICC Cricket World Cup, featuring 14 limited-overs national teams, or take part in the ICC Champions Trophy with all the One-Day International nations in a concentrated round-robin competition. The Tournament mode also offers World Tour, where you take your team on a world tour playing Test matches and One-Day Internationals across the globe. Then there’s the World XI Series, featuring customised teams from around the world including Asian, African, Northern & Southern Hemisphere XIs and, ultimately, the World XI. Finally, there’s a Double Wicket Tournament for up to 16 players to compete in short snappy cricket matches.

Challenge (Classic Matches, World XI Challenge, Classic XI Challenge):
When you reckon you’re the best, the Challenge mode is where you can really show off. The Classic Match mode delivers 10 scenarios where you take over a genuine historic match at a critical point and see if you can pull off, or better, the same amazing cricketing feats as your real-life counterparts. There’s also the World XI Challenge, which has you playing as every international team versus the world’s best XI, and the Classic XI Challenge for you to pit your selected World XI against history’s greatest players in the ultimate cricketing test!

Coaching:
To help you perfect your skills, Coaching offers The Nets, a comprehensive training facility for bowling and batting. Having trouble performing a square cut? Select a fast bowler to only bowl short and wide outside the off stump and in no time you will be launching exquisitely timed square cuts to the boundary in crucial fixtures.

Career Player:
Create your own Career Player to represent your nation in every available mode. You can select real licensed kit manufacturers - including Slazenger, Kookaburra, Duncan Fearnley. You can even set your player’s specialist skills, be it as a batsman, bowler or all-rounder, and determine if your player needs to have sun-cream applied! Through performing well, you can earn stat points to improve your player’s abilities.

Customise:
Using the Custom Squad option, build your dream XI from all the players featured. You can even design your own tournaments and leagues using the Custom League or Cup mode.

The Pavilion:
The Pavilion mode is somewhere to relax after a day at the crease. Here your achievements on the field unlocks classic players and photography of historic cricketing moments. The Records show off hundreds of One-Day, Fielding, Batting, Bowling, and Team records. Finally, there are three Trophy cabinets to fill with silverware, including the ICC Cricket World Cup and ICC Champion’s Trophy.

System Requirements:
Processor: 1.0GHz
RAM: 256MB
Graphics: 32MB


Note:This is Torrent Download file. You must be Install µTorrent in your System.

Install Instructions:
  • Burn or mount with Daemon tools
  • Install the Game
  • Copy the cracked content located in the \Crack directory on the Data to
  • your installation directory.
  • Play the game

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Free Download Age of Empires III PC Game

Age of Empires III PC Game 2013 Free Download


Age of Empires III: Those looking for a complex and interesting real-time strategy game with fantastic good looks and some historical flavor will find just what they want in Age of Empires III.

Six years have flown by since Age of Empires II: The Age of Kings became one of the definitive real-time strategy games on the market. 
Age of Kings typified this style of gaming in many respects, but it innovated and improved the style in many others, establishing the template for untold numbers of historic real-time strategy games to come. 
Coming off the successful spin-off that was Age of Mythology, Ensemble Studios is back with another installment in the series that put the developer's name on the map. Age of Empires III advances the series hundreds of years into the future, trading swordsmen and catapults for musketeers and cannons, while keeping the series' signature formula basically intact. What's more, the game features some gorgeous visuals and an interesting, inventive twist in its persistent "home city" system. So it's unfortunate that the actual meat-and-potatoes combat of Age of Empires III didn't turn out better, since what ought to be the most fun and exciting part of the game is actually the part that feels like it's seen the fewest improvements.

You'll need a lot more than three musketeers to win a typical skirmish in the New World in Age of Empires III.
Make no mistake, Age of Empires III is still an impressive game overall. But fans with fond memories of the previous installment will be left feeling nostalgic for that game. Part of the reason may be purely subjective. The colonial setting of Age of Empires III, which focuses on hypothetical conflicts between European powers vying for control over the New World (that is, an unfettered North and South America), presents a subtler culture clash than, say, samurai fighting Persian war elephants. And the transition through five different ages that's presented in the game, culminating in the industrial age (when locomotives and mass production became a reality), aren't drastically different in gameplay terms, since the magic of gunpowder is available from the get-go. Nevertheless, one look at either Age III's majestic galleons firing all broadsides or horse-drawn cannons readying a deadly payload ought to be all the convincing you need that this is a welcomed direction for the series to take.

Eight different European civilizations are at the forefront of Age of Empires III, though mercenaries from other foreign nations sort of make cameo appearances, and various Native American tribes are also included. The usual suspects are here, like the British, the French, the Spanish, and the Dutch. The Russians, the Portuguese, the Germans, and the Ottomans are also available, and each has certain key differences in its economy and military leanings. These differences are significant in practice, such as how the British automatically gain additional workers when they build new houses, or how the Russians may quickly train up large numbers of light infantry. But the eight cultures' personalities don't necessarily come across in combat, because most of the units and structures unique to each side aren't so unique as to be highly distinguishable, and many units and structures are shared in common across most sides. There are certainly exceptions--the Ottomans, with their heavy emphasis on gunpowder, bring to bear some of the biggest and baddest guns in the game, for instance. And, oddly enough, British longbows seem just as surprisingly deadly here as they did in Age II. It's probably just a necessary consequence of the setting, but don't expect for Age III's factions to blow your mind by how different or unusual they are. Fortunately, each one is complex enough and seems viable enough to where it's easy to find an early favorite and want to stick with it.

Age of Empires III is every bit the fully featured game you'd expect it to be, featuring a lengthy single-player campaign in three interconnected acts, each one a generation apart. There's a fully customizable skirmish mode with five difficulty settings for the computer opponent; there's the ability to play over a network; and, of course, there's the ESOnline player-matching service, where you can compete in ranked matches over the Internet, chat with other players, and more. There's also a scenario editor, in case you wish to create your own maps or campaigns, plus some encyclopedic information about all the game's units, structures, cultures, circumstances, and more. A tutorial is there to teach you the basics, and you can also play a practice match in which a fairly helpful narrator will gently remind you of the stuff you're basically forgetting to do.
The game looks dramatically different on the surface, but much of the Age of Empires formula remains fully intact.

When you get right down to it, Age of Empires III plays a lot like Age II. It's been simplified in a number of ways that fans of the past game will quickly notice and mostly appreciate, but the overall flow of gameplay remains very similar. You're put in charge of a fledgling colony in the New World, and you must deploy workers from your town center, who may build new structures and harvest the game's three resources: food, wood, and coin. Stone, which was a fourth resource in Age II, is no longer a factor, and you don't have to worry about creating resource drop-off sites this time around (settlers sent to chop wood, for instance, will just chop away without ever heading back to a town center or lumberyard). A marketplace structure centralizes economic upgrades, and mills and plantations can be built to produce an infinite supply of food and coin, respectively. So later on in a match, you can safely stop worrying about micromanaging your resource gathering--at least until your foes swoop in and damage your economic foundation.

Meanwhile, additional houses must be built to support a growing population, and walls and defensive structures may be used to repel guerilla tactics. Military forces mainly consist of infantry, cavalry, and artillery, and they're trained from separate structures. Most military units can be queued up five at a time, so rather than produce musketeers one by one, you can build a group--provided you have the resources. Presumably this is so you can quickly marshal some defenses if caught off guard, but it's strange that the same amount of time is needed to train one soldier as is needed to train five. You can effectively get an interest-free loan by training your first troop, then waiting until he's almost ready before quickly queuing up four more.

So in an average match, you'll spend a considerable amount of time building up your base and your economy, eventually marshaling a mixed group of forces with which you'll try to overwhelm your enemy. Dancing between your economy and your military, as you micromanage each in turn, is the key to victory. While the game's interface makes it fairly easy to keep track of what's happening on these fronts, your manual dexterity is still key to success, both when preparing for combat and when engaged in it. A lot of buildup can end very quickly if opponents aren't evenly matched, while equally skilled opponents may be at each other's throats for longer than an hour in a typical Age of Empires III match.
Combat between large forces gets chaotic, and the frame rate can bog down too. Micromanage your way to victory!
The game offers plenty of interface features for letting you keep tabs on everything, but when you get down to the combat, things are more chaotic and less true-to-life than you'd probably expect. Groups of units automatically form columns, just as you'd assume (infantry in front, artillery in back), and they move at the rate of the slowest unit. Unfortunately, when ordered to attack, they still move at that same slowest rate. So to make your cavalry effectively charge into battle, you must order them separately from your crossbowmen, and so on.

The neatly arranged ranks immediately break apart when the battle begins, with riflemen fanning out to attack and horse riders clumping around their targets and swinging away, rather than charging through the ranks. Units can all turn on a dime, so cannons have no trouble hitting moving targets, and the game's stately ships display some shockingly absurd behavior when in close quarters or near shore. Most units appear small onscreen, so it can be difficult to keep track of individual combatants in a hectic battle, especially since the game's frame rate will noticeably bog down--even on fast machines--when the bullets start flying. So not only does the game favor whoever brings to bear the biggest force in the first place, but also it favors whoever's got the fastest trigger finger in the West, not to mention the best frame rate, since you'll need to finesse some of your units around the battlefield to make the most of them. Granted, this is nothing out of the ordinary for a real-time strategy game, but that's just the problem: You might reasonably expect the long-awaited sequel to one of the best real-time strategy games of all time to have provided a good solution for what many players have identified as one of the genre's setbacks.

The imperialistic premise of Age of Empires III sets up the game's most unique feature: the concept of you having a home city looking out for your fledgling colony. At any time during play, you may instantly cut to your home city, which will occasionally send you aid in the form of resource surpluses, economic and military upgrades, and reinforcements. You can gain access to these shipments by earning experience points, which happens automatically as you build up your base and--better yet--kill foes and blow up their buildings. Different shipments are available in different ages (at first you can get just modest economic boosts, while later you can get cannons and cavalry), and most may only be used once. So you constantly have to weigh strategic options, like whether it's best to request reinforcements to mount an offensive or best to keep the option around should your enemy mount an ambush. The shipments system is both easy to use and interesting, and it also thankfully promotes somewhat of a more aggressive, more forgiving style of play than Age of Empires II.

The home city concept is a novel addition to Age of Empires, and it helps instill a sense of permanence to every victory--and to every defeat, since losers still gain experience.
What's more, your home city is permanent in that the experience you earn from one match to the next all adds up, gradually giving you access to more and more shipment options. You unlock these as "cards" every time your home city gains an experience level. More-powerful cards are available only when your city reaches level 10 (which you can reach after about that number of matches), and stronger ones are available at level 25. Certain cards have prerequisites, too, so the system is similar to a skill tree in a role-playing game.

In fact, Age III likens the home city concept to creating a character in an RPG, although the game's thin attempts to let you personalize your home city won't do much to make you grow attached to the place. But unlocking new cards can be pretty rewarding. You're limited to no more than 20 cards in a given match, but since it's possible to unlock many more than that, the game also invites you to build different decks to suit different situations. For example, shipments of free caravels and galleons won't be of much use to you in the Great Plains, but they'd certainly help when battling in the Caribbean. All eight cultures have different cards available to them (though many cards are shared in common), and ultimately you can use this system to add some panache to your playing style. One possible side effect of this system, though, is that it encourages you to pick a side and stick with it. When playing online, you can't just pick a random civ like you could in previous Age games, and you might not even want to anymore since it's tempting to want all your experience points going in to one bucket.

Age III makes a number of other changes to the series, though these may seem less original if you've kept up with real-time strategy gaming. For example, new colonies start with an explorer, an unkillable hero character whom you should use to reveal the fog of war around your starting area and who can also collect treasures and earn you experience early on. You'll find bandit camps, wild critters, and more guarding various trinkets that can help give you an economic edge in the beginning. More importantly, the explorer gives you something to do besides waiting for your resources to add up in the early going. If your explorer loses all his hit points, he collapses and may either be ransomed back for some coin or recovered by friendly units. As mentioned, you may also ally yourself with various Native American tribes by building trading posts on their reservations. Perhaps in the spirit of political correctness, Native American buildings cannot be destroyed, but by crushing a foe's trading post, his ties with the tribe are severed. Native American tribes each have a handful of units and economic upgrades you may purchase if you like, diversifying your strategy. Trading posts may be used in other places.

The Native American tribes may be friends or foes during a typical match. Some foreign mercenaries may make appearances, too.
In previous Age of Empires games, you could win a match by building and defending one of the wonders of the world, as opposed to just stomping all your opponents back to the Stone Age. For better or worse, in Age of Empires III, conquest is the only option...down to the very last man. Annoyingly, you need to completely decimate the enemy's side to win a match. The opponent is free to resign at any time, but when playing against sore losers on the Internet, matches might easily drag on for longer than necessary because some uppity person insists on scattering a handful of peasants behind trees and in the corners of the map. There are ways to reveal the enemy's position very late in the game, but why Age of Empires III matches don't end at the destruction of an enemy colony, as opposed to with genocide, isn't particularly clear. It's also somewhat frustrating that your home cities gain experience separately online and offline. Presumably this is to prevent cheating, but it still makes you feel like you're wasting your time playing skirmish matches offline when you could be gaining "real" experience playing against opponents online. It's actually possible to gain experience online playing against the computer, but only if there's at least one other player in the match.

Speaking of the computer opponents in Age of Empires III, they range from numbingly brain-dead at the "easy" setting to challenging at the "hard" and "expert" settings. In the Age of Empires tradition, the computer is incompetent in maps with a lot of naval warfare in them. However, on land-based maps, it can set up an economy very efficiently (at higher difficult settings), and it can harass you with greater numbers, both of which can more than compensate for the computer's lack of subtlety. Playing against the artificial intelligence is good for practice, but playing against real players definitely makes for a better experience. That applies to the game's campaign as well. Beginning with an adventure that takes you in search of the legendary Fountain of Youth, the fictitious campaign in Age of Empires III consists mainly of just the sort of missions you've come to expect, along with the less-than-stellar voice work and awkward cutscenes to move the story along. It would be unfair to dismiss the campaign outright, since it helps teach you the ropes and presents you with some unique situations, not to mention a high volume of different missions. But it's pretty standard for a real-time strategy game, and the swashbuckling high-adventure feel of the storyline seems better suited to Age of Mythology than to Age of Empires.

Were it not for the awkward unit behavior and frame rate issues, Age of Empires III would look truly amazing. Maps with water on them are especially dramatic, as you can see waves gently rocking massive warships, whose cannons make them shudder from side to side. Ships, as well as buildings, break apart in chunks, with lots of fire and smoke all around, making for a spectacular sight. There are plenty of subtle animations to appreciate among the other military units in the game, and there's a good amount of variety to the environments, from the lush jungles of South America on up to the frigid Yukon. The combat has some thrilling moments, such as when a cannonball sends infantry careening every which way, but until the big guns come in to the picture, it all looks pretty tame. It's worth noting that Age of Empires III does a good job of autodetecting the best graphical settings for your system, and despite all the visual wizardry going on, it runs reasonably well--even on fairly modest systems.

It owes a debt to its ancestors, but Age of Empires III stands tall on its own merits.
The game sounds great, too, though in real-time strategy tradition, you'll hear the same unit acknowledgments over and over (at least they're mostly spoken in their native languages). Cannon fire is particularly dramatic, and when one force or another wins a skirmish, it's exciting to see all the men stand and cheer. The game's musical score flits between the different cultures' sounds while sticking well to the overall theme.
Age of Empires III has some very big shoes to fill, and on top of that, the real-time strategy market has grown hugely competitive due in no small part to Ensemble Studios' previous accomplishments. This latest game offers a lot of what made Age II so great, and it's got plenty of depth and lasting appeal, despite how most matches tend to begin and ultimately pan out similarly. Age III does seem surprisingly rough around the edges in some respects, and those expecting the game to revolutionize or even refresh this style of gaming may come away disappointed that their high expectations weren't met. But those looking for a complex and interesting real-time strategy game with fantastic good looks and some historical flavor will find just what they want in Age of Empires III.


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System Requirements:Processor: 1.4GHz
RAM: 256MB
Graphics: 64MB


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